Jack Bronswijk
Jack Bronswijk
Concept Designer | Game Artist
Wellington, New Zealand

I am a video game artist, concept designer, and illustrator, currently based in Wellington, New Zealand. I have a passion for creating engaging worlds and stories, employing both 2D and 3D works in my art.

My years of study have taught me a wide array of disciplines; from hard skills to softer skills, such as how to work effectively as part of a larger team in a fast-moving industry pipeline. As an artist I integrate modelling and illustrative skills into my projects to create vibrant narratives, prioritizing implicit storytelling with high verisimilitude. ​

I focus primarily on the 2D visual development of characters, environments, and stories but have experience with most aspects of video game art development. Working in a rapidly evolving, and diverse, industry has taught me to be flexible and adapt to the requirements of the project as needed. During my free time I focus on my traditional art, as both a creative outlet and a means of exercising my fundamentals.

Feel free to contact me anytime.

Website: www.jackbronswijkart.com

Resume PDF

Skills

Concept ArtIllustrationEnvironment DesignCharacter DesignDigital PaintingStorytelling3D ModelingGame DesignLevel Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Keyshot
Keyshot
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Blender
Blender

Productions

  • Flintlock
    • Video Game
      Flintlock: The Siege of Dawn
    • Year
      2022
    • Role
      Environment Artist
    • Company
      A44 Games
  • Wanderer
    • Video Game
      Wanderer
    • Year
      2022
    • Role
      3D Prop and Environment Artist
    • Company
      Oddboy

Experience

  • Environment Artist at A44
    Wellington, New Zealand
    March 2022 - Present

    Responsibilities include modelling and texturing true-to-life 3D assets and using Unreal Engine to set dress a fantasy open world.

  • 3D Prop and Environment Artist at Oddboy
    Auckland, New Zealand
    November 2019 - December 2020

    After the completion of my bachelors degree I immediately began working as a 3D intern at Wanderer. This soon transitioned in to a junior artist position. My responsibilities here included the modelling and texturing of true-to-life environment props from iconic times throughout human history. I eventually also moved into character modeling, with a specific focus on hair. While at Wanderer I completed my Postgraduate Diploma in Design, leaving in late 2020 to begin my Master's study.